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Contact us at - badtasty@badtasty.com

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Welcome in you beautiful freaks. BadTasty is an independent game studio focused on the weird, quirky, and beautiful. My core aim is to explore different avenues of horror. This may be narrative-driven nightmares, hack-and-slash blood fests, or colourful weird action-packed madness.

I also freelance and co-develop with other developers and am keen to work on projects that excites me, with teams who inspire. 

Please join the discord to share your love of horror with us, and to get the latest information on what we're up to!

I send out a newsletter with updates at the end of every month, so make sure to sign up. 

Thanks!

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I'm excited to share that BadTastys first game is a 16-bit horror game for the SEGA Megadrive/Genesis + PC and modern consoles called "The Bagman"

Growing up I always wanted more horror games to play on the megadrive. I saw The Clock tower for the SNES and wanted an experience like that on the Megadrive. This is me fulfilling that promise to little me to create a game on the console and genre I love.

  • A new 16-bit horror game for the Sega Megadrive / Genesis, but created in a way to easily port to PC and more modern consoles.

  • It is inspired by 80s slasher horrors, survival horror games and point-and-clicks!

  • An unfolding slasher-packed narrative with point-and-click gameplay infused with more fast-paced stealth, action and gratuitous gore.

  • Events play out whether you are there or not - plenty to see, miss and catch through on subsequent playthroughs.

  • Can you and your friends survive? Issue commands to your friends, and hope they listen and hide. Multiple different endings depending on your choices and who survives.

  • Beautiful 16-bit pixel art.

  • New music inspired by classic horror films.

  • Run, Hide, Solve puzzles, or sacrifice your friends to escape? What would you do to survive...The BagMan.

If you like what you see, and wish to support this game getting made to its fullest potential then please support the project over at Patreon, any money raised goes directly into making this game and means I can do more. Support isn't only financial this takes an awesome community of horror lovers, so please join the discord I look forward to hearing your thoughts! 

It's early days yet, and this page will be updated as I get further along the development process! 

For the latest information as soon as it lands sign up to our newsletter or join the discord.

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  • Are you a Solo developer?
     

    • I handle most aspects of BadTasty myself, but I collaborate with freelancers when needed to advance areas where my skills are limited, or in many cases non-existent! So no, I'm not solo, although I mostly work alone! I do enjoy working with others when I can afford to do so. 
       

  • Who are you?​
     

    • Hi, I'm Nathan! You can follow my personal Twitter/X here @binaryferret
       

    • I've been in the games industry for several years. I've worked in various-sized studios on some big titles, some small titles, and some titles that never saw the light of day. My experience lies mostly in programming but I'm branching out to explore areas that interest me, and finding other indies to work with that inspire me.

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Feel free to contact us at badtasty <at> badtasty [dot] com.

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